Trait sgx_tstd::ops::BitAnd 1.0.0[−][src]
#[lang = "bitand"]pub trait BitAnd<RHS = Self> { type Output;#[must_use]fn bitand(self, rhs: RHS) -> Self::Output; }
The bitwise AND operator &
.
Note that RHS
is Self
by default, but this is not mandatory.
Examples
An implementation of BitAnd
for a wrapper around bool
.
use std::ops::BitAnd; #[derive(Debug, PartialEq)] struct Scalar(bool); impl BitAnd for Scalar { type Output = Self; // rhs is the "right-hand side" of the expression `a & b` fn bitand(self, rhs: Self) -> Self { Scalar(self.0 & rhs.0) } } assert_eq!(Scalar(true) & Scalar(true), Scalar(true)); assert_eq!(Scalar(true) & Scalar(false), Scalar(false)); assert_eq!(Scalar(false) & Scalar(true), Scalar(false)); assert_eq!(Scalar(false) & Scalar(false), Scalar(false));
An implementation of BitAnd
for a wrapper around Vec<bool>
.
use std::ops::BitAnd; #[derive(Debug, PartialEq)] struct BooleanVector(Vec<bool>); impl BitAnd for BooleanVector { type Output = Self; fn bitand(self, BooleanVector(rhs): Self) -> Self { let BooleanVector(lhs) = self; assert_eq!(lhs.len(), rhs.len()); BooleanVector(lhs.iter().zip(rhs.iter()).map(|(x, y)| *x && *y).collect()) } } let bv1 = BooleanVector(vec![true, true, false, false]); let bv2 = BooleanVector(vec![true, false, true, false]); let expected = BooleanVector(vec![true, false, false, false]); assert_eq!(bv1 & bv2, expected);
Associated Types
type Output
The resulting type after applying the &
operator.
Required Methods
Implementors
impl<'a, 'b> BitAnd<&'a i64> for &'b i64 type Output = <i64 as BitAnd<i64>>::Output;
impl<'a, 'b> BitAnd<&'a Wrapping<isize>> for &'b Wrapping<isize> type Output = <Wrapping<isize> as BitAnd<Wrapping<isize>>>::Output;
impl<'a, 'b> BitAnd<&'a i8> for &'b i8 type Output = <i8 as BitAnd<i8>>::Output;
impl<'a> BitAnd<&'a Wrapping<u128>> for Wrapping<u128> type Output = <Wrapping<u128> as BitAnd<Wrapping<u128>>>::Output;
impl BitAnd<Wrapping<u32>> for Wrapping<u32> type Output = Wrapping<u32>;
impl<'a> BitAnd<i64> for &'a i64 type Output = <i64 as BitAnd<i64>>::Output;
impl<'a> BitAnd<&'a Wrapping<u8>> for Wrapping<u8> type Output = <Wrapping<u8> as BitAnd<Wrapping<u8>>>::Output;
impl<'a> BitAnd<&'a Wrapping<isize>> for Wrapping<isize> type Output = <Wrapping<isize> as BitAnd<Wrapping<isize>>>::Output;
impl BitAnd<u8x4> for u8 type Output = u8x4;
impl<'a> BitAnd<usize> for &'a usize type Output = <usize as BitAnd<usize>>::Output;
impl<'a> BitAnd<i32> for &'a i32 type Output = <i32 as BitAnd<i32>>::Output;
impl BitAnd<i16x4> for i16 type Output = i16x4;
impl<'a> BitAnd<Wrapping<u32>> for &'a Wrapping<u32> type Output = <Wrapping<u32> as BitAnd<Wrapping<u32>>>::Output;
impl BitAnd<i32> for i32 type Output = i32;
impl BitAnd<i16x8> for i16 type Output = i16x8;
impl<'a, 'b> BitAnd<&'a Wrapping<i128>> for &'b Wrapping<i128> type Output = <Wrapping<i128> as BitAnd<Wrapping<i128>>>::Output;
impl<'a> BitAnd<isize> for &'a isize type Output = <isize as BitAnd<isize>>::Output;
impl BitAnd<i64x2> for i64 type Output = i64x2;
impl<'a, 'b> BitAnd<&'a Wrapping<u8>> for &'b Wrapping<u8> type Output = <Wrapping<u8> as BitAnd<Wrapping<u8>>>::Output;
impl<'a> BitAnd<Wrapping<u16>> for &'a Wrapping<u16> type Output = <Wrapping<u16> as BitAnd<Wrapping<u16>>>::Output;
impl BitAnd<Wrapping<u128>> for Wrapping<u128> type Output = Wrapping<u128>;
impl BitAnd<m8x8> for bool type Output = m8x8;
impl BitAnd<m32x8> for bool type Output = m32x8;
impl BitAnd<u16x8> for u16 type Output = u16x8;
impl BitAnd<u32> for u32 type Output = u32;
impl<'a> BitAnd<&'a i32> for i32 type Output = <i32 as BitAnd<i32>>::Output;
impl BitAnd<u16> for u16 type Output = u16;
impl BitAnd<m1x32> for bool type Output = m1x32;
impl<'a> BitAnd<&'a bool> for bool type Output = <bool as BitAnd<bool>>::Output;
impl<'a, 'b> BitAnd<&'a isize> for &'b isize type Output = <isize as BitAnd<isize>>::Output;
impl BitAnd<i16x2> for i16 type Output = i16x2;
impl BitAnd<i8x2> for i8 type Output = i8x2;
impl<'a> BitAnd<bool> for &'a bool type Output = <bool as BitAnd<bool>>::Output;
impl<'a> BitAnd<&'a isize> for isize type Output = <isize as BitAnd<isize>>::Output;
impl BitAnd<i64x4> for i64 type Output = i64x4;
impl<'a> BitAnd<Wrapping<i8>> for &'a Wrapping<i8> type Output = <Wrapping<i8> as BitAnd<Wrapping<i8>>>::Output;
impl<'a> BitAnd<&'a Wrapping<u64>> for Wrapping<u64> type Output = <Wrapping<u64> as BitAnd<Wrapping<u64>>>::Output;
impl<'a> BitAnd<&'a Wrapping<i16>> for Wrapping<i16> type Output = <Wrapping<i16> as BitAnd<Wrapping<i16>>>::Output;
impl<'a> BitAnd<Wrapping<i64>> for &'a Wrapping<i64> type Output = <Wrapping<i64> as BitAnd<Wrapping<i64>>>::Output;
impl BitAnd<u64> for u64 type Output = u64;
impl BitAnd<Wrapping<u64>> for Wrapping<u64> type Output = Wrapping<u64>;
impl<'a, 'b> BitAnd<&'a Wrapping<u64>> for &'b Wrapping<u64> type Output = <Wrapping<u64> as BitAnd<Wrapping<u64>>>::Output;
impl BitAnd<u32x8> for u32 type Output = u32x8;
impl BitAnd<i8x8> for i8 type Output = i8x8;
impl BitAnd<Wrapping<usize>> for Wrapping<usize> type Output = Wrapping<usize>;
impl BitAnd<m1x8> for bool type Output = m1x8;
impl<'a> BitAnd<&'a u128> for u128 type Output = <u128 as BitAnd<u128>>::Output;
impl BitAnd<Wrapping<i64>> for Wrapping<i64> type Output = Wrapping<i64>;
impl<'a> BitAnd<&'a i128> for i128 type Output = <i128 as BitAnd<i128>>::Output;
impl BitAnd<m32x2> for bool type Output = m32x2;
impl BitAnd<i128> for i128 type Output = i128;
impl<'a> BitAnd<i8> for &'a i8 type Output = <i8 as BitAnd<i8>>::Output;
impl<'a, 'b> BitAnd<&'a Wrapping<i32>> for &'b Wrapping<i32> type Output = <Wrapping<i32> as BitAnd<Wrapping<i32>>>::Output;
impl<'a, 'b> BitAnd<&'a Wrapping<i8>> for &'b Wrapping<i8> type Output = <Wrapping<i8> as BitAnd<Wrapping<i8>>>::Output;
impl BitAnd<i32x16> for i32 type Output = i32x16;
impl<'a> BitAnd<&'a Wrapping<u32>> for Wrapping<u32> type Output = <Wrapping<u32> as BitAnd<Wrapping<u32>>>::Output;
impl BitAnd<u32x2> for u32 type Output = u32x2;
impl<'a> BitAnd<Wrapping<u128>> for &'a Wrapping<u128> type Output = <Wrapping<u128> as BitAnd<Wrapping<u128>>>::Output;
impl<'a, 'b> BitAnd<&'a Wrapping<i64>> for &'b Wrapping<i64> type Output = <Wrapping<i64> as BitAnd<Wrapping<i64>>>::Output;
impl BitAnd<u16x2> for u16 type Output = u16x2;
impl<'a> BitAnd<u16> for &'a u16 type Output = <u16 as BitAnd<u16>>::Output;
impl BitAnd<i16> for i16 type Output = i16;
impl BitAnd<u16x4> for u16 type Output = u16x4;
impl<'a, 'b> BitAnd<&'a i128> for &'b i128 type Output = <i128 as BitAnd<i128>>::Output;
impl BitAnd<usize> for usize type Output = usize;
impl<'a> BitAnd<Wrapping<u64>> for &'a Wrapping<u64> type Output = <Wrapping<u64> as BitAnd<Wrapping<u64>>>::Output;
impl BitAnd<i8> for i8 type Output = i8;
impl<'a> BitAnd<&'a Wrapping<i32>> for Wrapping<i32> type Output = <Wrapping<i32> as BitAnd<Wrapping<i32>>>::Output;
impl<'a, 'b> BitAnd<&'a u8> for &'b u8 type Output = <u8 as BitAnd<u8>>::Output;
impl BitAnd<m32x4> for bool type Output = m32x4;
impl BitAnd<i8x16> for i8 type Output = i8x16;
impl BitAnd<u64x8> for u64 type Output = u64x8;
impl BitAnd<u64x2> for u64 type Output = u64x2;
impl<'a> BitAnd<&'a Wrapping<usize>> for Wrapping<usize> type Output = <Wrapping<usize> as BitAnd<Wrapping<usize>>>::Output;
impl<'a> BitAnd<u8> for &'a u8 type Output = <u8 as BitAnd<u8>>::Output;
impl<'a> BitAnd<Wrapping<isize>> for &'a Wrapping<isize> type Output = <Wrapping<isize> as BitAnd<Wrapping<isize>>>::Output;
impl<'a> BitAnd<i128> for &'a i128 type Output = <i128 as BitAnd<i128>>::Output;
impl BitAnd<i16x16> for i16 type Output = i16x16;
impl<'a> BitAnd<&'a u32> for u32 type Output = <u32 as BitAnd<u32>>::Output;
impl BitAnd<i32x4> for i32 type Output = i32x4;
impl BitAnd<isize> for isize type Output = isize;
impl<'a> BitAnd<&'a Wrapping<i128>> for Wrapping<i128> type Output = <Wrapping<i128> as BitAnd<Wrapping<i128>>>::Output;
impl BitAnd<u128> for u128 type Output = u128;
impl<'a> BitAnd<i16> for &'a i16 type Output = <i16 as BitAnd<i16>>::Output;
impl<'a, 'b> BitAnd<&'a u32> for &'b u32 type Output = <u32 as BitAnd<u32>>::Output;
impl<'a> BitAnd<Wrapping<i16>> for &'a Wrapping<i16> type Output = <Wrapping<i16> as BitAnd<Wrapping<i16>>>::Output;
impl BitAnd<m16x16> for bool type Output = m16x16;
impl BitAnd<u16x32> for u16 type Output = u16x32;
impl BitAnd<i64x8> for i64 type Output = i64x8;
impl BitAnd<m8x2> for bool type Output = m8x2;
impl BitAnd<m16x2> for bool type Output = m16x2;
impl BitAnd<i32x2> for i32 type Output = i32x2;
impl BitAnd<u64x4> for u64 type Output = u64x4;
impl<'a> BitAnd<&'a u8> for u8 type Output = <u8 as BitAnd<u8>>::Output;
impl<'a> BitAnd<&'a i8> for i8 type Output = <i8 as BitAnd<i8>>::Output;
impl BitAnd<u16x16> for u16 type Output = u16x16;
impl BitAnd<u8x8> for u8 type Output = u8x8;
impl<'a> BitAnd<&'a i16> for i16 type Output = <i16 as BitAnd<i16>>::Output;
impl<'a> BitAnd<&'a Wrapping<i64>> for Wrapping<i64> type Output = <Wrapping<i64> as BitAnd<Wrapping<i64>>>::Output;
impl BitAnd<Wrapping<i8>> for Wrapping<i8> type Output = Wrapping<i8>;
impl BitAnd<m1x64> for bool type Output = m1x64;
impl<'a> BitAnd<Wrapping<u8>> for &'a Wrapping<u8> type Output = <Wrapping<u8> as BitAnd<Wrapping<u8>>>::Output;
impl BitAnd<i8x4> for i8 type Output = i8x4;
impl BitAnd<i16x32> for i16 type Output = i16x32;
impl BitAnd<u8x64> for u8 type Output = u8x64;
impl BitAnd<Wrapping<i32>> for Wrapping<i32> type Output = Wrapping<i32>;
impl<'a, 'b> BitAnd<&'a u16> for &'b u16 type Output = <u16 as BitAnd<u16>>::Output;
impl BitAnd<u32x16> for u32 type Output = u32x16;
impl<'a, 'b> BitAnd<&'a Wrapping<usize>> for &'b Wrapping<usize> type Output = <Wrapping<usize> as BitAnd<Wrapping<usize>>>::Output;
impl BitAnd<i8x32> for i8 type Output = i8x32;
impl<'a, 'b> BitAnd<&'a usize> for &'b usize type Output = <usize as BitAnd<usize>>::Output;
impl<'a, 'b> BitAnd<&'a bool> for &'b bool type Output = <bool as BitAnd<bool>>::Output;
impl<'a, 'b> BitAnd<&'a i16> for &'b i16 type Output = <i16 as BitAnd<i16>>::Output;
impl<'a> BitAnd<&'a u64> for u64 type Output = <u64 as BitAnd<u64>>::Output;
impl BitAnd<bool> for bool type Output = bool;
impl<'a> BitAnd<&'a usize> for usize type Output = <usize as BitAnd<usize>>::Output;
impl BitAnd<m8x32> for bool type Output = m8x32;
impl BitAnd<u8x16> for u8 type Output = u8x16;
impl<'a> BitAnd<u128> for &'a u128 type Output = <u128 as BitAnd<u128>>::Output;
impl<'a> BitAnd<&'a i64> for i64 type Output = <i64 as BitAnd<i64>>::Output;
impl<'a> BitAnd<Wrapping<usize>> for &'a Wrapping<usize> type Output = <Wrapping<usize> as BitAnd<Wrapping<usize>>>::Output;
impl<'a, 'b> BitAnd<&'a Wrapping<u16>> for &'b Wrapping<u16> type Output = <Wrapping<u16> as BitAnd<Wrapping<u16>>>::Output;
impl<'a> BitAnd<u32> for &'a u32 type Output = <u32 as BitAnd<u32>>::Output;
impl<'a> BitAnd<&'a Wrapping<u16>> for Wrapping<u16> type Output = <Wrapping<u16> as BitAnd<Wrapping<u16>>>::Output;
impl BitAnd<u32x4> for u32 type Output = u32x4;
impl<'a, 'b> BitAnd<&'a u128> for &'b u128 type Output = <u128 as BitAnd<u128>>::Output;
impl BitAnd<u8> for u8 type Output = u8;
impl BitAnd<Wrapping<isize>> for Wrapping<isize> type Output = Wrapping<isize>;
impl<'a, 'b> BitAnd<&'a u64> for &'b u64 type Output = <u64 as BitAnd<u64>>::Output;
impl BitAnd<m16x8> for bool type Output = m16x8;
impl BitAnd<Wrapping<u8>> for Wrapping<u8> type Output = Wrapping<u8>;
impl BitAnd<Wrapping<i16>> for Wrapping<i16> type Output = Wrapping<i16>;
impl<'a> BitAnd<Wrapping<i32>> for &'a Wrapping<i32> type Output = <Wrapping<i32> as BitAnd<Wrapping<i32>>>::Output;
impl BitAnd<m8x16> for bool type Output = m8x16;
impl BitAnd<u8x32> for u8 type Output = u8x32;
impl BitAnd<Wrapping<u16>> for Wrapping<u16> type Output = Wrapping<u16>;
impl BitAnd<m8x4> for bool type Output = m8x4;
impl<'a, 'b> BitAnd<&'a Wrapping<u128>> for &'b Wrapping<u128> type Output = <Wrapping<u128> as BitAnd<Wrapping<u128>>>::Output;
impl BitAnd<Wrapping<i128>> for Wrapping<i128> type Output = Wrapping<i128>;
impl<'a, 'b> BitAnd<&'a i32> for &'b i32 type Output = <i32 as BitAnd<i32>>::Output;
impl<'a> BitAnd<&'a Wrapping<i8>> for Wrapping<i8> type Output = <Wrapping<i8> as BitAnd<Wrapping<i8>>>::Output;
impl BitAnd<m64x4> for bool type Output = m64x4;
impl<'a> BitAnd<Wrapping<i128>> for &'a Wrapping<i128> type Output = <Wrapping<i128> as BitAnd<Wrapping<i128>>>::Output;
impl<'a> BitAnd<u64> for &'a u64 type Output = <u64 as BitAnd<u64>>::Output;
impl BitAnd<m16x4> for bool type Output = m16x4;
impl BitAnd<i8x64> for i8 type Output = i8x64;
impl<'a, 'b> BitAnd<&'a Wrapping<i16>> for &'b Wrapping<i16> type Output = <Wrapping<i16> as BitAnd<Wrapping<i16>>>::Output;
impl BitAnd<i32x8> for i32 type Output = i32x8;
impl BitAnd<i64> for i64 type Output = i64;
impl BitAnd<u8x2> for u8 type Output = u8x2;
impl BitAnd<m1x16> for bool type Output = m1x16;
impl BitAnd<m64x2> for bool type Output = m64x2;
impl<'a, 'b> BitAnd<&'a Wrapping<u32>> for &'b Wrapping<u32> type Output = <Wrapping<u32> as BitAnd<Wrapping<u32>>>::Output;
impl<'a> BitAnd<&'a u16> for u16 type Output = <u16 as BitAnd<u16>>::Output;
impl<'a, 'b, T> BitAnd<&'b BTreeSet<T>> for &'a BTreeSet<T> where
T: Ord + Clone, type Output = BTreeSet<T>;impl<'a, 'b, T, S> BitAnd<&'b HashSet<T, S>> for &'a HashSet<T, S> where
T: Eq + Hash + Clone,
S: BuildHasher + Default, type Output = HashSet<T, S>;